Draw Sense: Low-Level (Skill Card)
ATK:
0
DEF:
0
View:
2462
Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 4 or lower.
Draw Sense: Low-Level (Skill Card) — Power Evaluation
Final Score: 39 ± 12 · Confidence: Low
- Intrinsic: 39 · Deck: — · Meta: provisional
- Primary role: Utility
Why it scores here
Draw Sense: Low-Level is a Duel Links skill that swaps the Draw Phase draw for a random monster of Level 4 or lower, and it can be used once for each 1000 LP lost. It converts damage taken into a random low-level body rather than a specific card, so it earns little for combo conversion or interaction. It scores moderately on deckbuilding efficiency because a skill takes no deck slot, but the LP-loss condition and the random result keep accessibility and resource economy modest. No decks or combos were supplied, so the score is the intrinsic value alone and carries a wide uncertainty band.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Usable only after LP has dropped by 1000 and only in the Draw Phase, with the monster chosen at random (verified text; the card's live timing is not confirmed by any deck or combo sample). |
| Combo & Conversion | 20 | Turns the draw into one random Level 4-or-lower monster and builds no board on its own; no combo evidence exists (inferred from text, 0 combo appearances). |
| Resource Economy | 45 | Replaces a normal draw one-for-one, so card advantage stays even; the gain is card quality, not quantity (verified text, inferred). |
| Effect & Interaction | 5 | The card has no negation, removal, or disruption clause (verified text). |
| Material Utility | 35 | A Level 4 or lower monster can serve as material, but the monster is random and not chosen (inferred from text). |
| Resilience & Flexibility | 35 | Repeatable each 1000 LP lost, but depends on the player taking damage and has no interaction resistance (inferred from text). |
| Deck-Building Efficiency | 85 | Skill cards are chosen outside the main deck, so the slot cost is effectively zero, with the LP-loss restriction as the only cost (verified text, inferred from format). |
Calculation
Weight profile: Utility / no clear role (default); no role blend applied. Intrinsic ≈ 39, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; Deck = null)
Strengths
- Costs no deck slot as a skill, so it is effectively free to take
- Draws a monster in place of a normal draw, so the card-advantage cost is zero
- Can supply a Level 4-or-lower material body
Weaknesses
- Needs the player to lose 1000 LP per use
- Works only in the Draw Phase
- The monster drawn is random, so it cannot be targeted
- No interaction, negation, or removal
Best use
Utility / situational draw replacement for a low-level monster. Suggested copies: 1.
Evidence & gaps
- Verified: Text: usable each time LP drops by 1000, and in the Draw Phase draws a random Level 4-or-lower monster instead of a normal draw; Card type is Skill Card with formats DuelLinks only
- Observed: Zero decks and zero combo appearances were supplied; The four guide mentions are incidental co-listings of this skill with other skills, with no discussion of its use
- Inferred: Accessibility is conditional on LP loss and the Draw Phase timing; Resource economy is neutral because the draw is replaced one-for-one; Deckbuilding cost is near zero because it is a skill
- Data gaps: No decks supplied, so deck synergy and partners are unknown No combos supplied, so conversion is text-only inference Guide mentions are incidental co-listings with no usage discussion No banlist token; legal copies assumed unlimited No usage statistics (StatisticsCard) available No rulings available to confirm timing of the LP-loss trigger and Draw Phase replacement





