Draw Sense: Low-Level (Skill Card)

Draw Sense: Low-Level (Skill Card)

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 2462




Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 4 or lower.




 
 
AI Power Analysis
UtilityConfidence: LowEvaluated Oct 9, 2026
39± 12/ 100
Power Score
Intrinsic 39

Draw Sense: Low-Level (Skill Card) — Power Evaluation

Final Score: 39 ± 12 · Confidence: Low

  • Intrinsic: 39 · Deck: — · Meta: provisional
  • Primary role: Utility

Why it scores here

Draw Sense: Low-Level is a Duel Links skill that swaps the Draw Phase draw for a random monster of Level 4 or lower, and it can be used once for each 1000 LP lost. It converts damage taken into a random low-level body rather than a specific card, so it earns little for combo conversion or interaction. It scores moderately on deckbuilding efficiency because a skill takes no deck slot, but the LP-loss condition and the random result keep accessibility and resource economy modest. No decks or combos were supplied, so the score is the intrinsic value alone and carries a wide uncertainty band.

Axis scores

Axis Score Evidence
Accessibility 40 Usable only after LP has dropped by 1000 and only in the Draw Phase, with the monster chosen at random (verified text; the card's live timing is not confirmed by any deck or combo sample).
Combo & Conversion 20 Turns the draw into one random Level 4-or-lower monster and builds no board on its own; no combo evidence exists (inferred from text, 0 combo appearances).
Resource Economy 45 Replaces a normal draw one-for-one, so card advantage stays even; the gain is card quality, not quantity (verified text, inferred).
Effect & Interaction 5 The card has no negation, removal, or disruption clause (verified text).
Material Utility 35 A Level 4 or lower monster can serve as material, but the monster is random and not chosen (inferred from text).
Resilience & Flexibility 35 Repeatable each 1000 LP lost, but depends on the player taking damage and has no interaction resistance (inferred from text).
Deck-Building Efficiency 85 Skill cards are chosen outside the main deck, so the slot cost is effectively zero, with the LP-loss restriction as the only cost (verified text, inferred from format).

Calculation

Weight profile: Utility / no clear role (default); no role blend applied. Intrinsic ≈ 39, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; Deck = null)

Strengths

  • Costs no deck slot as a skill, so it is effectively free to take
  • Draws a monster in place of a normal draw, so the card-advantage cost is zero
  • Can supply a Level 4-or-lower material body

Weaknesses

  • Needs the player to lose 1000 LP per use
  • Works only in the Draw Phase
  • The monster drawn is random, so it cannot be targeted
  • No interaction, negation, or removal

Best use

Utility / situational draw replacement for a low-level monster. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: usable each time LP drops by 1000, and in the Draw Phase draws a random Level 4-or-lower monster instead of a normal draw; Card type is Skill Card with formats DuelLinks only
  • Observed: Zero decks and zero combo appearances were supplied; The four guide mentions are incidental co-listings of this skill with other skills, with no discussion of its use
  • Inferred: Accessibility is conditional on LP loss and the Draw Phase timing; Resource economy is neutral because the draw is replaced one-for-one; Deckbuilding cost is near zero because it is a skill
  • Data gaps: No decks supplied, so deck synergy and partners are unknown No combos supplied, so conversion is text-only inference Guide mentions are incidental co-listings with no usage discussion No banlist token; legal copies assumed unlimited No usage statistics (StatisticsCard) available No rulings available to confirm timing of the LP-loss trigger and Draw Phase replacement











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